Tammie Meister


Concept

Player: Cam
Chronicle: Golden Nights
Status: NPC
Concept: Baddest Babe
Faction: Avatars of Fate
Clique: Warrior of Fate
Nature: Rebel
Demeanor: Bravo
Rank: 4 (Hatamoto)
Renown: Power 7/0, Cunning 5/0, Infamy 6/0
Apparent Age: 24
Real Age: 46
Awakening: 1988


Attributes

Physical: Strength 4 (steel grip), Dexterity 6 (mercurial), Stamina 6 (hard-boiled)
Social: Charisma 4 (commanding), Manipulation 4 (expressive), Appearance 5 (smokin')
Mental: Perception 4 (wary), Intelligence 4 (astute), Wits 5 (extemporaneous)


Abilities

Talents: Alertness 3, Athletics 5 (acrobatics), Dodge 5 (find cover), Intimidation 5 (implied pain), Intuition 2, Leadership 2, Misdirection 1, Streetwise 4 (gangs), Style 4 (street fashion), Subterfuge 2, Throwing 3
Skills: Archery 2, Blind Fighting 3, Boating 1, Dancing 3, Demolitions 1, Drive 4 (evading pursuit), Escapology 2, Fast-Draw 3, Firearms 5 (submachine guns), Martial Arts 5 (kicks), Meditation 1, Melee 5 (ono), Pilot 1, Stealth 4 (lurk), Survival 1
Knowledge: Area Knowledge (los angeles) 3, Avatar Lore 4 (recruitment), Cosmology 1, Linguistics (japanese, reiryu-go) 2, Medicine 1, Military Science 2, Occult 2, Secret Code Language (reiryu-aizu) 1, Science 1, Toxicology 2, Vice 3, World Lore 4 (vampires)


Advantages

Impacts: Alacrity 5, Bedazzlement 5, Haragei 6, Kismeta 3, Masquerade 3, Ninjaki 6, Obloquy 5, Puissance 5, Rage of Hell 5, Vitality 5
Advanced Impacts: Haragei: 6) Voice of Thunder; Ninjaki: 6) Lightning Slash
Backgrounds: Arcane 1, Contacts 3, Resources 4
Virtues: Conviction 3, Self-Control 3, Courage 5
Hatred: 6
Willpower: 8
Merits: Gall (2)
Flaws: Short Fuse (2)


Miscellaneous Notes

Banality (unusable): 7
Creativity: 3
Derangements: none

Combat

Style: Kikbutsu (external/hard)
Special Maneuvers (Brawl): Atemi Hold, Atemi Strike, Axe Kick, Double Kick, Ducking Punch, Ear Pop, Eye Rake, Flying Kick, Foot Sweep, Grab Punch, Head Butt, Iron Broom, Joint Lock, Joint Break, Knee Basher, Knee Strike, Lariat, Phoenix Eye Fist, Power Uppercut, Primal Kiai, Reverse Front Kick, Roundhouse Kick, Spinning Back Fist, Spinning Back Kick, Sword Hand, Throw, Tornado Kick
Special Maneuvers (Dodge): Avoidance, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Maka Wara, Missile Deflection, Offensive Block, Punch Defense, Push Hands, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Duck’n’Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Double-Strike, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Slash, Smash, Tandem Control, Thrust
Special Maneuvers (Mastery): Dual Weapons, Mastery of Weaponless Form, Mastery of Weapons Form
Combinations (unarmed): Ear Pop/Knee Basher/Throw; Grab Punch/Atemi Strike/Atemi Hold; Reverse Front Kick/Double Kick/Tornado Kick; Spinning Back Fist/Sword Hand/Axe Kick; Ducking Punch/Power Uppercut/Spinning Back Kick
Combinations (armed): Bash/Smash/Great Blow; Offensive Parry/Bash/Smash; Riposte/Bash/Great Blow; Disarm/Great Blow/Flow Like Water; Riposte/Double-Strike/Double-Strike
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power-Tools, Staff
Ranged Weapons Techniques: Blowgun, Bow, Crossbow, Javelin, Sling, Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Laser Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Ono (Diff. 6, Dmg: Str+3, Conceal: J), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Blowgun (Diff. 6, Dmg: 2, Rate: 1, Range: 20, Accur. +1, Conceal: P, Ammo: poisoned), Shuriken (Diff. 5, Dmg: Str+1, Rate: 3, Range: 20, Accur. +1, Init. +2, Conceal: P); Colt Anaconda (Diff. 6, Dmg: 9, Rate: 2, Clip: 6, Range: 35, Conceal: J; Ammo: improved glasers), Mini-Uzi (Diff. 7, Dmg: 6, Rate: 20, Clip: 20, Range: 35, Accur. +1, Init. +1, Conceal: J, Ammo: spent uranium)
Armor: Kamdananium Battle Suit (+6 soak, -1 Dex, +3 difficulty to all damage rolls against wearer)

Experience Points:


Personality
What is this?

Career Class: Criminal
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Party hardy; 2) Put them damn fool Hordlings in their place
Short Term Goals: 1) Rise further in the Avatar ranks; 2) Develop wholly her own style of kikbutsu
Religion: Agnosticism
Politics: Autocracy
Sex: Bisexual/Polygamous
Traits: Independent, Sadistic, Vicious, Fearless, Iconoclastic
Additional Notes: As a ridiculously powerful Avatar of Fate, this character is played strictly as a NPC in Nekoko’s background.