Bridgette Hamill
Concept
Player: Cam
Chronicle: Golden Nights
Status: NPC
Concept: ER Nurse
Faction: Avatars of Fate
Clique: Healer of Fate
Nature: Caregiver
Demeanor: Defender
Rank: 4 (Hatamoto)
Renown: Power 6/0, Cunning 8/0, Infamy 7/0
Apparent Age: 28
Real Age: 50
Awakening: 1988
Attributes
Physical: Strength 4 (sustained carrying), Dexterity 6 (elastic), Stamina 6 (insusceptible)
Social: Charisma 4 (confidant), Manipulation 4 (resourceful), Appearance 4 (breath-taking)
Mental: Perception 5 (sensitive), Intelligence 5 (cognitive), Wits 4 (reactive)
Abilities
Talents: Alertness 4 (vigilance), Athletics 5 (acrobatics), Dodge 5 (flips), Intimidation 3, Intuition 3, Leadership 3, Misdirection 1, Streetwise 2, Style 3, Subterfuge 1, Throwing 3
Skills: Archery 2, Blind Fighting 3, Boating 1, Dancing 1, Demolitions 1, Drive 4 (heavy traffic), Escapology 2, Fast-Draw 3, Firearms 5 (shotguns), Martial Arts 5 (locks), Meditation 4 (zen), Melee 5 (tonfa), Pilot 1, Stealth 4 (city), Survival 2
Knowledge: Academics 1, Area Knowledge (los angeles) 3, Avatar Lore 4 (shujin secrets), Cosmology 1, Linguistics (japanese, reiryu-go, spanish) 2, Medicine 4 (emergency care), Military Science 1, Occult 2, Secret Code Language (reiryu-aizu) 1, Science 1, Toxicology 3, Vice 3, World Lore 4 (demons)
Advantages
Impacts: Alacrity 5, Augury 5, Bedazzlement 2, Dominion 3, Haragei 6, Kismeta 5, Masquerade 5, Ninjaki 6, Puissance 5, Rage of Hell 5, Vitality 5
Advanced Impacts: Haragei: 6) Voice of Thunder; Ninjaki: 6) Lightning Slash
Backgrounds: Arcane 2, Contacts 3, Resources 3
Virtues: Conviction 4, Self-Control 4, Courage 5
Hatred: 6
Willpower: 8
Merits: Burning Aura (2), Reputation (2)
Flaws: Flashbacks (3)
Miscellaneous Notes
Banality (unusable): 7
Creativity: 1
Derangements: none
Combat
Style: Kikbutsu (external/hard)
Special Maneuvers (Brawl): Atemi Hold, Atemi Strike, Axe Kick, Double Kick, Dislocate Limb, Ear Pop, Eye Rake, Flying Kick, Fighting Hold, Foot Sweep, Grab Punch, Improved Pin, Iron Broom, Joint Lock, Joint Break, Knee Basher, Knee Strike, Phoenix Eye Fist, Pin, Power Uppercut, Primal Kiai, Reverse Front Kick, Roundhouse Kick, Spinning Back Fist, Spinning Back Kick, Sword Hand, Throw, Tornado Kick
Special Maneuvers (Dodge): Avoidance, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Maka Wara, Missile Deflection, Offensive Block, Punch Defense, Push Hands, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Duck’n’Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Double-Strike, Flow Like Water, Great Blow, Offensive Parry, Parry, Riposte, Slash, Smash, Tandem Control, Thrust
Special Maneuvers (Mastery): Dual Weapons, Mastery of Weaponless Form, Mastery of Weapons Form
Combinations (unarmed): Grab Punch/Sword Hand/Joint Lock; Ear Pop/Knee Smasher/Improved Pin; Deflecting Punch/Grab Punch/Atemi Hold; Displacement/Foot Sweep/Axe Kick; Disarm/Grab Punch/Dislocate Limb
Combinations (armed):
Bash/Smash/Great Blow; Riposte/Bash/Great Blow; Disarm/Bash/Great Blow; Disarm/Great Blow/Flow Like Water; Riposte/Slash/Double-Strike
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power-Tools, Staff
Ranged Weapons Techniques: Blowgun, Bow, Crossbow, Javelin, Sling, Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Laser Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Tonfa (Diff. 6, Dmg: Str+1, Accur. +1, Conceal: J; +1 parries), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Blowgun (Diff. 6, Dmg: 2, Rate: 1, Range: 20, Accur. +1, Conceal: P, Ammo: poisoned), Shuriken (Diff. 5, Dmg: Str+1, Rate: 3, Range: 20, Accur. +1, Init. +2, Conceal: P); Glock 22 (Diff. 6, Dmg: 8, Rate: 3, Clip: 15, Range: 25, Accur. +1, Conceal: J, Ammo: improved glasers), Franchi SPAS-12 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 35; Accur. +1, Conceal: T, Ammo: flechettes)
Armor: Kamdananium Battle Suit (+6 soak, -1 Dex, +3 difficulty to all damage rolls against wearer)
Experience Points:
Personality
What is this?
Career Class: Professional
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Keep all her fellow Avatars alive; 2) Help Dexter redeem his closest friends
Short Term Goals: 1) Train her defensive skills more; 2) Train other Healers to be actual healers
Religion: Agnosticism
Politics: Autocracy
Sex: Bisexual/Polygamous
Traits: Compassionate, Cooperative, Patient, Vigilant, Trusting, Wise
Additional Notes: As a ridiculously powerful Avatar of Fate, this character is played strictly as a NPC in Nekoko’s background.