Dylann McAndrew


Paradigm & Style


Overview: Cosmopolitan (inquest-styled exploration and borderline scientific technique blended with the revivification of the wonders of old as new, with temporal relativism as the lynchpin to her paradigm)
Quintessence: Hybrid
Paradox: Hybrid
Sphere (Correspondence): Orienteering tools: compass, astrolabe, armillary, maps (unnecessary)
Sphere (Forces): Extreme physical activities (unnecessary)
Sphere (Life): Strict dietary regimen (unnecessary)
Sphere (Matter): Purification chemicals (necessary)
Sphere (Mind): Tantrick meditation (necessary)
Sphere (Prime): Astrolabe, armillary, or orrery (necessary)
Sphere (Spirit): Hallucinogenic drugs (necessary)
Sphere (Time): Extreme physical activities (unnecessary)


Avatar


Appearance: Moments of Terror, Obscure (herself in the moment causing terror or wonder to the unseen end of that moment)
Path: Personal Ascension (quite possible)


Resonance


Dynamic (adventure): rotes that improve her abilities to endure or excel during particularly exciting (dangerous) times
Entropic (antipodal): rotes that force an extreme contrary reaction to the stimulus against which they are cast


Talismans


Ether-Attuned Signal Beacon
Appearance: A turn-of-the-century sextant still in polished and working condition
Origin: Gift
Effects: Teleports her aboard the Ethernaut vessel she toured on, the Vespucci, no matter where it is, even in the Deep Umbra
Activation: A simple switch within the micrometer drum

Links

Character Stats

Character Profiles

Crossroads Chantry

E-mail me!

Main Character Hub

Back to Game Hub