Hinodi "Washime" Kai


Concept

Player: Cam
Chronicle: Golden Nights
Status: Semi-NPC
Court: Court of the Twin Dragons
Position: Agent
Rank: Advanced Adept
Cabal: Reiyari
Concept: Team Commander
Craft: Go Kamisori Gama
Clan: Reiryu
Nature: Visionary
Demeanor: Architect
Essence: Pattern
Apparent Age: 35
Real Age: 52
Awakening: 1967


Attributes

Physical: Strength 3, Dexterity 6 (blurring), Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 2
Mental: Perception 3, Intelligence 4 (crafty), Wits 4 (cunning)


Abilities

Talents: Alertness 3, Athletics 4 (tumbling), Awareness 1, Blatancy 1, Dodge 5 (sidestep), Instruction 1, Intimidation 3, Intuition 2, Leadership 3, Misdirection 2, Subterfuge 1, Throwing 4 (shuriken)
Skills: Archery 2, Blind Fighting 2, Boating 1, Demolitions 1, Drive 1, Escapology 2, Etiquette 1, Fast-Draw 4 (shuriken), Firearms 2, Hypnotism 2, Martial Arts 5 (kicks), Meditation 2, Melee 5 (kusarigama), Pilot 1, Security 2, Stealth 4 (shadows), Survival 2, Weaponsmithy 1
Knowledges: Academics 1, Alchemy 2, Chi'n Ta Lore 2, Computer 1, Cosmology 2, Culture 2, Demon Lore 1, Enigmas 1, Hengeyokai Lore 1, Herbalism 2, Investigation 2, Linguistics (cantonese, japanese, putonghua, reiryu-go) 3, Medicine 2, Metaphysics 2, Military Science 3, Occult 3, Politics 1, Psychology 2, Science 1, Secret Code Languages (reiryu-aizu) 1, Spirit Lore 2, Toxicology 2, Wyrm Lore 2


Advantages

Spheres: Entropy 3, Life 4 (body control), Matter 2, Mind 4 (self-empowerment), Prime 2, Time 4 (battle rhythms)
Backgrounds: Arcane 4, Avatar 4, Chantry 2, Contacts 2, Destiny 4, Equipment 3, Library 3, Mentor 5, Resources 2
Arete: 5
Willpower: 9
Quintessence (typical): 8
Paradox (permanent): 1 (arthritic joint pains)
Tass: 0
Resonance: Entropic (inevitable) 3, Static (perfection) 4
Merits: Concentration (1)
Flaws: Vengeance: Pentex (2)


Miscellaneous Notes

Permanent Effects: Better Body (+1 Dexterity)
Trigger Effects: Balance the Scales (grants 6 successes of "good luck"), First Word, Last Word (pushes all of his extra actions before everyone else's regular actions), One Step Ahead (subtly nudges his actions ahead of others)
Hanging Effects: Clarity of Sight (discerns illusions for what they are), Prediction (forsees dangers to Washime moments before they happen), Shielding the Essence (protects from psychic overstimuli and mental invasions and masks Resonance), Shrouded Magic (conceals unseen Effects from mystical senses)
P'o: 2
Banality (unusable): 6
Creativity: 0
Quiets: none


Combat

Style: Taijutsu (external/hard)
Special Maneuvers (Brawl): Atemi Hold, Atemi Strike, Choke Hold, Damming the Flood, Dim Mak, Ear Pop, Eye Rake, Flying Kick, Foot Sweep, Joint Break, Joint Lock, Kongjin, Neckbreaker, Phoenix Eye Fist, Spinning Back Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Avoidance, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Kick Defense, Missile Deflection, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Bash, Chain Snake, Dazing Blow, Disarm, Double-Strike, Entangle, Flow Like Water, Great Blow, Hundred Star Shower, Lash, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Tandem Control, Thrust
Combinations (unarmed): Deflecting Punch/Sword Hand/Neckbreaker; Displacement/Foot Sweep/Spinning Back Kick; Disarm/Ear Pop/Atemi Hold; Offensive Block/Joint Break/Atemi Hold
Combinations (armed): Lash/Lash/Entangle; Disarm/Flow Like Water/Great Blow; Chain Snake/Ripping Thrust/Great Blow; Offensive Parry/Entangle/Slash
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles, Shotguns, Submachine Guns
Common Weapons: Kusarigama (Diff. 6/7, Dmg: Str+2, Conceal: J, Accur: +1), Tanto (Diff. 5, Dmg: Str+1, Conceal: P, Init. +1), Ninjato (Diff. 5, Dmg: Str+3, Conceal: T, Init. +1), Shuriken (Diff. 4, Dmg: Str+1, Conceal: P, Accur. +1, Init. +2), Grenade (Diff. 4, Dmg: 12-1 per yard away, Rate: 1, Range: 30, Conceal: P), SPAS 12 (Diff. 6, Dmg: 10, Rate: 3, Clip: 8, Range: 20, Conceal: T, Accur. +1, Ammo: flechettes); Ryu-Yari (Diff. 5/6, Dmg: Str+1/+2/+3, Conceal: N/J), Taipan SD-7 (Diff. 6, Dmg: 8, Rate: 4/15, Clip: 15/30, Range: 20/30, Conceal: J, Init. +1, Accur. +2, Ammo: firebolts)
Armor: Alchemically-Treated Reinforced Duster (+4 soak)

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Demonstrate that blood lineage does not define worthiness to clan; 2) Help clan carve itself a new niche in America
Short Term Goals: 1) Command loyalty of cabalmates; 2) Develop those combat areas still lacking; 3) Round out skills with more artistic pursuits
Religion: Agnosticism, Philosophy
Politics: Pedocracy
Sex: Heterosexual/Monogamous
Traits: Devoted, Earnest, Compelling, Professional, Smooth, Cold, Deadly, Deliberate, Purposeful, Hopeful, Fraternal
Additional Notes: none