Kozui


Concept

Player: Cam
Chronicle: Circle of Blood
Status: PC
Court: Shooting Stars
Position: Agent
Rank: Disciple
Cabal: Reito
Concept: Shootist
Craft: Go Kamisori Gama
Clan: Reiryu
Nature: Rebel
Demeanor: Visionary
Essence: Dynamic
Apparent Age: 22
Real Age: 28
Awakening: 1999


Attributes

Physical: Strength 2, Dexterity 4 (steady), Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 5 (roguish)
Mental: Perception 2, Intelligence 2, Wits 3


Abilities

Talents: Alertness 2, Athletics 3, Awareness 1, Dodge 3, Intimidation 1, Intuition 1, Misdirection 1, Seduction 1, Streetwise 1, Style 2, Subterfuge 1, Throwing 1
Skills: Archery 1, Blind Fighting 2, Drive 1, Escapology 1, Fast-Draw 4 (pisto1), Firearms 5 (machine guns), Gunsmithy 3, Martial Arts 3, Meditation 1, Melee 3, Security 1, Stealth 3, Survival 1
Knowledge: Chi'n Ta Lore 1, Cosmology 1, Culture 1, Linguistics (japanese, reiryu-go) 2, Medicine 1, Metaphysics 1, Occult 2, Science 1, Secret Code Language (reiryu-aizu) 1, Toxicology 1


Advantages

Spheres: Entropy 1, Forces 3, Life 3, Matter 2, Mind 2, Prime 2, Time 2
Backgrounds: Arcane 2, Avatar 3, Contacts 1, Destiny 1, Resources 1, Sanctum 2
Arete: 3
Willpower: 6
Quintessence (typical): 3
Paradox (Permanent): 0
Tass: 0
Resonance: Dynamic (smoky) 2, Dynamic (explosive) 2
Merits: Black Market Ties (2), Iron Grip (1)
Flaws: Notoriety (3)


Miscellaneous Notes

Hanging Effects: Prediction (detects dangerous events that would personally affect Kozui seconds before they happen), Shield (protects from psychic overstimuli and mental invasions)
P’o (unusable): 1
Banality (unusable): 6
Creativity: 1
Quiets: none


Combat

Style: Taijitsu (external/hard)
Special Maneuvers (Brawl): Choke Hold, Ear Pop, Foot Sweep, Grab Punch, Phoenix Eye Fist, Spinning Back Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Jump, Kippup
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Offensive Parry, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Disarm/Ear Pop/Throw; Deflecting Punch/Sword Hand/Spinning Back Kick
Combinations (armed): Disarm/Double-Strike/Great Blow; Offensive Parry/Slash/Thrust; Riposte/Double-Strike/Double-Strike
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Heckler & Koch MP-5 (Diff. 7, Dmg: 6, Rate: 21, Clip: 30, Range: 40, Accur. +1, Init. +1, Conceal: T; Ammo: spent uranium), Taipan SD-7 (Diff. 7, Dmg: 8, Rate: 15, Clip: 15, Range: 30, Accur. +2, Init. +1, Conceal: J, Ammo: firebolts), Tanto (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Help reinvent modern ninjitsu; 2) Master "stealth gunnery"
Short Term Goals: 1) Develop her own gunsmithy skills and ideas; 2) Further the goals of the Reito team
Religion: Shintoism
Politics: Pedocracy
Sex: Bisexual/Polygamous
Traits: Proficient, Industrious, Brutal, Callous, Deadly, Avant-Garde
Additional Notes: none