Ricky Smith


Concept

Player: Cam
Chronicle: Golden Nights
Status: NPC
Concept: Power-Mad Deicide
Faction: Avatars of Fate
Clique: Mage of Fate
Nature: Architect
Demeanor: Deviant
Essence: Infinite
Rank: 5 (Shujin)
Renown: Power 10/0, Cunning 10/0, Infamy 10/0
Apparent Age: 25
Real Age: 44
Awakening: 1988

Attributes

Physical: Strength 5 (wiry), Dexterity 7 (lightning fast), Stamina 5 (hell-bent)
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 6 (presentient), Intelligence 8 (omniscient), Wits 6 (pre-emptive)


Abilities

Talents: Alertness 5 (search), Athletics 5 (acrobatics), Awareness 6 (quintessence), Blatancy 2, Dodge 6 (duck), Empathy 2, Instruction 2, Intimidation 4 (maddening stare), Intuition 4 (flashes of inspiration), Leadership 1, Lucid Dreaming 3, Misdirection 3, Poetic Expression 3, Prayer 3, Streetwise 2, Subterfuge 3, Throwing 6 (knives)
Skills: Archery 4 (quick shots), Blind Fighting 4 (dueling), Demolitions 3, Drive 3, Escapology 5 (arm locks & holds), Fast-Draw 6 (knife), Firearms 5 (pistols), Game Playing 4 (chess), Heavy Weapons 2, High Ritual 1, Martial Arts 6 (pressure points), Meditation 4 (willpower), Melee 6 (knives), Pilot 3, Research 3, Ride 1, Security 4 (silently), Stealth 5 (lurk), Survival 2, Torture 3
Knowledges: Academics 3, Alchemy 5 (poisons), Area Knowledge (los angeles) 3, Avatar Lore 5 (shujin secrets), Computer 1, Cosmology 5 (deep umbra), Culture 2, Enigmas 3, Investigation 1, Kaja 4 (chi’n ta), Linguistics (ancient greek, arabic, cantonese, classical chinese, classical japanese, cuneiform, french, german, hebrew, hieroglyphs, hindi, japanese, korean, latin, putonghua, reiryu-go, russian, sanskrit, spanish, tibetan) 6 (reading ancient texts), Medicine 2, Metallurgy 5 (experimental), Metaphysics 3, Military Science 4 (one-on-one), Occult 4 (angels), Science 3, Secret Code Language (reiryu-aizu) 1, Toxicology 4 (mystickal), True Names 5 (demons), World Lore 6 (demons)


Advantages

Spheres: Correspondence 5 (mystickal sniping), Entropy 6 (fate), Forces 6 (nuclear), Life 6 (improvement), Matter 5 (transmutation), Mind 6 (self-empowerment), Prime 6 (anti-Paradox), Spirit 5 (demons), Time 6 (travel)
Impacts: Alacrity 7, Haragei 8, Kismeta 5, Ninjaki 8, Puissance 7, Rage of Hell 5, Vitality 7
Advanced Impacts: Alacrity: 7) Sanguinary Wind; Haragei: 6) Voice of Thunder, 7) Touch of Death, 8) Gift of Life; Ninjaki: 6) Lightning Slash, 7) Tornado Assault, 8) Stasis; Vitality: 6) Stoic's Mantle
Backgrounds: Arcane 5, Avatar 10, Contacts 1, Dream 5, Library 7, Resources 5, Sanctum 5, Talisman 9
Virtues: Conviction 5, Self-Control 5, Courage 5
Hatred: 9
Arete: 10 (20 with Orb of Mana)
Willpower: 10
Quintessence (typical): 10
Paradox (permanent): 1 (radiation poisoning)
Tass: 10,000
Resonance: Dynamic (raging) 5, Dynamic (inspirational) 5, Dynamic (unending) 5, Entropic (annihilative) 5, Entropic (empty) 5, Entropic (erased) 5, Static (icy) 5, Static (inevitable) 5, Static (towering) 5
Merits: Blasé (4), Iron Will (4), Natural Linguist (2)
Flaws: Dark Fate (5), Demon-Hounded (4), Enemy (5)


Miscellaneous Notes

Talismans: Orb of Mana
Hanging Effects: Clarity of Sight (pierces illusions), Prediction (danger sense), Shrouded Magic (mask mystickal traces)
Trigger Effects: Balance the Scales (good luck), First Word Last Word (accelerates actions), One Step Ahead (accelerates initiative), Soul Scan (deep knowledge of single opponent)
Permanent Effects: Kamdananium Corpus (body infused with “invincible” natural armor)
Banality (unusable): 5
Creativity: 3
Derangements: Manic-Depression, Delusions of Grandeur


Combat

Style: Kikbutsu (external/hard)
Special Maneuvers (Brawl): Aerial Throw, Atemi Hold, Atemi Strike, Back Roll Throw, Breaking Blow, Chi Breaker, Choke Hold, Choke Throw, Damming the Flood, Dim Mak, Dislocate Limb, Double Kick, Ducking Punch, Ear Pop, Elbow Smash, Eye Rake, The Final Blow, Flying Kick, Foot Sweep, Grab Punch, Head Butt, Heel Stamp, Hyper Fist, Iron Broom, Jaw Hammer, Joint Break, Joint Lock, Knee Basher, Knee Strike, Kongjin, Mastery of Weaponless Form, Neckbreaker, Phoenix Eye Fist, Power Uppercut, Primal Kiai, Return Melee Attack, Reverse Front Kick, San He, Spinning Back Fist, Spinning Back Kick, Spinning Throw, Sword Hand, Throw
Special Maneuvers (Dodge): Avoidance, Counter-Throw, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Maka Wara, Missile Deflection, Offensive Block, Punch Defense, Push Hands, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Duck’n’Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Bash, Chain Snake, Dazing Blow, Disarm, Double-Strike, Dual Weapons, Entangle, Flow Like Water, Great Blow, Hundred Star Shower, Impale, Jab, Lash, Mastery of Weapon Form, Offensive Parry, Parry, Riposte, Slash, Smash, Sweep, Tandem Control, Thrust, Twisting Thrust
Combinations (unarmed): Disarm/Spinning Back Fist/Spinning Back Kick; Deflecting Punch/Atemi Strike/Dim Mak; Offensive Block/Joint Break/Choke Throw; Displacement/Neckbreaker/Neckbreaker; San He/Atemi Strike/Atemi Hold; Ear Pop/Knee Basher/Back Roll Throw
Combinations (armed): Disarm/Double-Strike/Double-Strike; Riposte/Thrust/Slash; Slash/Slash/Great Blow; Offensive Parry/Slash/Great Blow; Double-Strike/Double-Strike/Double-Strike; Bash/Impale/Twisting Thrust
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power-Tools, Staff
Ranged Weapons Techniques: Blowgun, Bow, Crossbow, Javelin, Sling, Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Laser Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Knife (Diff. 5, Dm g: Str+1, Init. +1, Conceal: P), Rokushakubo (Diff. 6, Dmg: Str+3, Conceal: N); Blowgun (Diff. 6, Dmg: 2, Rate: 1, Range: 20, Accur. +1, Conceal: P, Ammo: poisoned), Shuriken (Diff. 5, Dmg: Str+1, Rate: 3, Range: 20, Accur. +1, Init. +2, Conceal: P); Glock 22 (Diff. 6, Dmg: 7, Rate: 3, Clip: 15, Range: 25, Accur. +1, Conceal: J, Ammo: spent uranium); Executioner 13 (Diff. 7, Dmg: 10, Rate: 50, Clip: 100, Range: 100, Accur. +2, Conceal: T; Ammo: specialized)
Armor: Kamdananium Battle Suit (+6 soak, -1 Dex, +3 difficulty to all damage rolls against wearer)

Experience Points:


Personality
What is this?

Career Class: Mystic
Drive: Aggressive
Social Activity: Deviant
Long Term Goals: 1) Eradicate all angels and demons; 2) “Replace God”; 3) Remake the world “correctly”
Short Term Goals: 1) Keep the Avatars of Fate and Kutula alike in the dark about true ambitions; 2) Prepare for the Apocalypse; 3) Keep wife and children safe
Religion: Atheism
Politics: Autocracy
Sex: Heterosexual/Monogamous
Traits: Insane, Weird, Psychotic, Creative, Detached, Aloof, All-Powerful, Diabolic, Treacherous, Nuke-Happy, Sadistic, Wordsmith, Apocryphal, Penetrating
Additional Notes: As a ridiculously powerful Avatar of Fate (indeed, THE Avatar), this character exists strictly as a NPC in Nekoko’s background.

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