Cooper Wise
Concept
Player: Cam
Chronicle: Golden Nights
Status: PC
Rank: Advanced Adept
Cabal: Firewhirls
Concept: Karate Instructor
Tradition: Akashic Brotherhood
Sect: Li-Hai/Mo-Tzu Fa
Nature: Cavalier
Demeanor: Architect
Essence: Questing
Apparent Age: 38
Real Age: 45
Awakening: 1982
Attributes
Physical: Strength 5 (solid), Dexterity 5 (smooth-motioned), Stamina 5 (stalwart)
Social: Charisma 3, Manipulation 4 (patient), Appearance 2
Mental: Perception 3, Intelligence 3, Wits 4 (levelheaded)
Abilities
Talents: Alertness 3, Athletics 4 (groundfighting), Awareness 2, Blatancy 1, Dodge 5 (blocks), Instruction 3, Intimidation 4 (kiai), Intuition 2, Leadership 1, Misdirection 3, Oral Expression 1, Poetic Expression 1, Streetwise 1, Style 1, Subterfuge 1, Throwing 2
Skills: Blind Fighting 3, Do 5 (pressure points), Drive 1, Etiquette 1, Firearms 1, Meditation 3, Melee 5 (staff), Stealth 1, Technology 1, Weaponsmith 2
Knowledge: Academics 1, Area Knowledge (san francisco) 2, Business 2, Culture 1, Linguistics (japanese, putonghua) 2, Medicine 1, Occult 1, Philosophy 2, Traditions Lore 2
Advantages
Spheres: Entropy 1, Forces 4 (torque), Life 4 (improvement), Mind 4 (self-empowerment), Prime 2, Time 2
Backgrounds: Allies 2, Arcane 1, Avatar 4, Contacts 2, Destiny 3, Fame 1, Influence 1, Library 2, Resources 3, Sanctum 4
Arete: 5
Willpower: 8
Quintessence (typical): 3
Paradox (Permanent): 0
Tass: 25
Resonance: Dynamic (heroic) 4, Static (mountainous) 4, Entropic (deadly) 2
Merits: Reputation (2), Self-Confident (5)
Flaws: Intolerance: liars (1), Magical Prohibition: can never alter terms of any agreement or lose magick and Do (3), Mentor's Resentment (1)
Miscellaneous Notes
Hanging Effects: Prediction (see hostile attacks directed at him moments before they happen), Shield (protects from psychic overstimuli and mental invasions)
P’o (unusable): 1
Banality (unusable): 6
Creativity: 0
Quiets: none
Combat
Style: Do/Isshinryu Karate (external/hard)
Special Maneuvers (Brawl): Atemi Hold, Atemi Strike, Breaking Blow, Damming the Flood, Ear Pop, Elbow Smash, Eye Rake, Foot Sweep, Grab Punch, Head Butt, Joint Break, Joint Lock, Knee Basher, Knee Strike, Kongjin, Neckbreaker, Phoenix Eye Fist, Power Uppercut, Primal Kiai, Return Melee Attack, San He, Spinning Back Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Avoidance, Displacement, Deflecting Punch, Disarm, Disengage, Evasion, Grappling Defense, Kick Defense, Maka Wara, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Breakfall, Duck'n'Roll, Groundfighting, Jump, Kippup, Retain the Balance, Shoulder Smash
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Slash, Smash, Sweep, Tandem Control, Thrust
Special Maneuvers (Master): Dual Weapons, Mastery of Weapon Form, Mastery of Weaponless Form
Combinations (unarmed): Disarm/Atemi Strike/Atemi Hold; Displacement/Ear Pop/Neckbreaker; Deflecting Punch/Grab Punch/Throw; Offensive Block/Ear Pop/Knee Basher; Grab Punch/Sword Hand/Atemi Hold
Combinations (armed): Bash/Smash/Sweep; Disarm/Great Blow/Flow Like Water; Riposte/Thrust/Great Blow; Offensive Parry/Smash/Sweep
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearm, Staff
Ranged Weapons Techniques: Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Long Bo (Diff. 6, Dmg: Str+3, Conceal: N), Sai (Diff. 6, Dmg: Str+1, Accur. +1, Init. +1, Conceal: J, Notes: +1 to parries/disarms), Tonfa (Diff. 6, Dmg: Str+1, Accur. +1, Conceal: J, Notes: +1 parries), Kama (Diff. 5, Dmg: Str+2, Accur. +1, Conceal: J)
Armor: none
Experience Points:
Personality
What is this?
Career Class: Athlete
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Keep his karate school #1 in the region; 2) Train the next generation of heroes
Short Term Goals: 1) Actively discourage MMA nonsense; 2) Help organize local martial arts to separate wheat from chaff
Religion: Social-Secularism, Philosophy
Politics: Democracy/Republic
Sex: Heterosexual/Polygamous
Traits: Powerful, Calm, Unshakable, Steadfast, Charming, Affable, Unsettling, Buff, Dedicated, Fearless, No-Nonsense, Honest
Additional Notes: none
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