Ishiwa "Senpu" Amaya


Concept

Player: Cam
Chronicle: Ashes of Now
Status: PC
Court: Shooting Stars
Position: Agent
Rank: Master
Cabal: Reito
Concept: Right-Hand Killer
Craft: Go Kamisori Gama
Clan: Reiryu
Nature: Loner
Demeanor: Judge
Essence: Questing
Apparent Age: 28
Real Age: 66
Awakening: 1962


Attributes

Physical: Strength 4 (focus power), Dexterity 5 (graceful), Stamina 4 (tireless)
Social: Charisma 3, Manipulation 3, Appearance 4 (slinky)
Mental: Perception 4 (intuitive), Intelligence 4 (creative), Wits 5 (combat reflexes)


Abilities

Talents: Alertness 4 (ambushes), Athletics 4 (acrobatics), Awareness 4 (spells), Blatancy 2, Dodge 5 (sidestep), Intimidation 3, Intuition 2, Leadership 3, Misdirection 2, Poetic Expression 3, Streetwise 1, Subterfuge 1, Throwing 4 (knives)
Skills: Archery 3, Armorsmith 2, Blind-Fighting 3, Boating 1, Demolitions 3, Drive 2, Escapology 3, Fast-Draw 4 (knife), Firearms 3, Martial Arts 5 (kicks), Meditation 5 (clarity), Melee 5 (knives), Pilot 3, Ride 1, Security 3, Stealth 5 (silent movement), Survival 3, Weaponsmith 2
Knowledge: Alchemy 3, Chi’n Ta Lore 4 (arts), Cosmology 1, Culture 1, Hengeyokai Lore 4 (totems), Linguistics (japanese, reiryu-go) 2, Medicine 1, Metaphysics 3, Military Science 4 (one-on-one), Occult 3, Science 1, Secret Code Language (reiryu-aizu) 1, Spirit Lore 2, Terrorism 2, Toxicology 4 (mystickal)


Advantages

Spheres: Correspondence 3, Entropy 3, Forces 4 (kinetics), Life 4 (poisons), Matter 2, Mind 5 (illusions), Prime 4 (channeling), Spirit 1, Time 3
Backgrounds: Arcane 3, Avatar 4, Contacts 1, Destiny 2, Dream 2, Mentor 5, Resources 2, Sanctum 3, Talismans 4
Arete: 6
Willpower: 9
Quintessence (typical): 9
Paradox (Permanent): 0
Tass: 100
Resonance: Dynamic (whirling) 3, Entropic (murderous) 3, Static (focused) 3
Merits: Ambidextrous (1), Perfect Balance (3)
Flaws: Echoes: persistent blowing breeze around her (3)


Miscellaneous Notes

Talismans: Chimaihime
Hanging Effects: Prediction (detects dangerous events that would personally affect Senpu seconds before they happen), Shield (protects from psychic overstimuli and mental invasions)
P’o (unusable): 2
Banality (unusable): 6
Creativity: 4
Quiets: none


Combat

Style: Taijitsu (external/hard)
Special Maneuvers (Brawl): Atemi Hold, Atemi Strike, Axe Kick, Back Roll Throw, Choke Hold, Choke Throw, Damming the Flood, Dim Mak, Ear Pop, Elbow Smash, Foot Sweep, Grab Punch, Handstand Kick, Hyper Fist, Iron Broom, Joint Break, Joint Lock, Knee Strike, Kongjin, Neckbreaker, Phoenix Eye Fist, Primal Kiai, Reversal, Roundhouse Kick, Spinning Back Fist, Spinning Back Kick, Spinning Throw, Sword Hand, Throw, Tornado Kick
Special Maneuvers (Dodge): Counter-Throw, Evasion, Disarm, Disengage, Displacement, Grappling Defense, Kick Defense, Missile Deflection, Offensive Block, Punch Defense, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Avoidance, Backflip, Breakfall, Duck'n'Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Dazing Blow, Disarm, Double-Strike, Flow Like Water, Great Blow, Jab, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Thrust, Twisting Thrust
Special Maneuvers (Mastery): Weapon Form, Weaponless Form
Combinations (unarmed): Handstand Kick/Foot Sweep/Axe Kick; Displacement/Spinning Back Fist/Sword Hand; Disarm/Spinning Back Kick/Tornado Kick; Grab Punch/Atemi Strike/Atemi Hold; Hyper Fist/Ear Pop/Neckbreaker
Combinations (armed): Disarm/Double-Strike/Double-Strike; Riposte/Slash/Great Blow; Jab/Slash/Ripping Thrust; Offensive Parry/Great Blow/Twisting Thrust; Disarm/Flow Like Water/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Crossbows, Javelin, Slings, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Tanto (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Ninja-to (Diff. 5, Dmg: Str+2, Accur. +1, Init. +1, Conceal: T), Nekode (Diff. 6, Dmg: Str+1, Init. +1, Conceal: P, note: climbing bonus), Shuriken (Diff. 6, Dmg: +1, Rate: 4, Clip: 1, Range: 20, Accur. +1, Init. +2, Conceal: P, note: often poisoned), Fukimi-bari (Diff. 6, Dmg: 1, Rate: 1, Clip: 1, Range: 5, Move: none, Conceal: P, note: darts poisoned), Hankyu (Diff. 6, Dmg: 5, Rate: 1, Clip: 1, Range: 150, Accur. +2, Move: none, Conceal: T, Ammo: hunting)
Armor: Alchemically-treated Chain Shirt (+4 soak)

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Aggressive
Social Activity: Introvert
Long Term Goals: 1) Help the clan achieve their meta-goals above and beyond Nekoko's ambitions; 2) Help train the next generation of Reiryu
Short Term Goals: 1) Keep aloof from court politics and other nonsense; 2) Keep her teammates on tight leashes to avoid inappropriate "incidents"
Religion: Shinotism
Politics: Pedocracy
Sex: Bisexual/Polygamous
Traits: Cold, Distant, Merciless, Deadly, Quiet, Introspective, Rooted, Profound, Graphic, Poignant
Additional Notes: none

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