Maurice "Tink" Duman


Concept

Player: Cam
Chronicle: Golden Nights
Status: NPC
Concept: Supermechanic
Faction: Avatars of Fate
Clique: Warrior of Fate
Nature: Perfectionist
Demeanor: Dabbler
Rank: 5 (Shujin)
Renown: Power 10/0, Cunning 10/0, Infamy 10/0
Apparent Age: 27
Real Age: 46
Awakening: 1988

Attributes

Physical: Strength 7 (bulging biceps), Dexterity 6 (steady), Stamina 6 (forceful)
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 4 (insightful), Intelligence 5 (innovative), Wits 4 (creative)


Abilities

Talents: Alertness 5 (point guard), Athletics 6 (acrobatics), Dodge 6 (sidestep), Intimidation 6 (massive property damage), Intuition 1, Leadership 1, Lucid Dreaming 1, Misdirection 2, Streetwise 4 (fencing), Style 1, Subterfuge 1, Throwing 4 (shuriken)
Skills: Archery 3, Blind Fighting 4 (indoors), Boating 3, Dancing 1, Demolitions 3, Drive 6 (tanks), Electronics 4 (control systems), Escapology 3, Etiquette 1, Fast-Draw 3, Firearms 6 (shotguns), Jury-Rig 6 (high-tech), Martial Arts 6 (grappling), Mechanic 5 (inventions), Meditation 2, Melee 6 (nunchaku), Pilot 4 (helicopters), Stealth 5 (hide), Survival 2
Knowledges: Area Knowledge (los angeles) 4 (transportation), Avatar Lore 5 (shujin secrets), Cosmology 1, Culture 1, Investigation 1, Linguistics (creole, japanese, reiryu-go) 2, Medicine 1, Military Science 4 (armor), Occult 2, Secret Code Language (reiryu-aizu) 1, Science 4 (theoretical), Vice 1, World Lore 5 (demons)


Advantages

Impacts: Alacrity 6, Bedazzlement 3, Haragei 8, Kismeta 4, Masquerade 5, Ninjaki 8, Obloquy 2, Puissance 8, Rage of Hell 5, Rescission 5, Vitality 7
Advanced Impacts: Alacrity: 6) Blurred Fury; Haragei: 6) Voice of Thunder; 7) Touch of Death; 8) Gift of Life; Ninjaki: 6) Lightning Slash; 7) Tornado Assault; 8) Stasis; Puissance: 7) The Forger's Hammer; Vitality: 6) Stoic’s Mantle
Backgrounds: Arcane 2, Contacts 2, Resources 5
Virtues: Conviction 4, Self-Control 4, Courage 5
Hatred: 7
Willpower: 9
Merits: Ability Aptitude: Mechanic (2)
Flaws: Sadism (2)


Miscellaneous Notes

Banality (unusable): 7
Creativity: 4
Derangements: none


Combat

Style: Kikbutsu (external/hard)
Special Maneuvers (Brawl): Aerial Throw, Atemi Hold, Atemi Strike, Axe Kick, Backbreaker, Back Roll Throw, Breaking Blow, Choke Hold, Choke Throw, Damming the Flood, Dislocate Limb, Ducking Punch, Ear Pop, Elbow Smash, Eye Rake, The Final Blow, Flying Kick, Foot Sweep, Grab Punch, Head Butt, Heel Stamp, Hyper Fist, Improved Pin, Iron Broom, Jaw Hammer, Joint Break, Joint Lock, Knee Basher, Knee Strike, Kongjin, Lariat, Mastery of Weaponless Form, Neckbreaker, Phoenix Eye Fist, Pin, Power Uppercut, Primal Kiai, Return Melee Attack, Reversal, San He, Spinning Back Fist, Spinning Back Kick, Spinning Throw, Sword Hand, Throw
Special Maneuvers (Dodge): Avoidance, Counter-Throw, Dagger Claw, Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Maka Wara, Missile Deflection, Offensive Block, Punch Defense, Push Hands, Weapon Block, Weapon Catch
Special Maneuvers (Athletics): Backflip, Breakfall, Duck’n’Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Bash, Chain Snake, Dazing Blow, Disarm, Double-Strike, Dual Weapons, Entangle, Flow Like Water, Great Blow, Impale, Jab, Lash, Mastery of Weapon Form, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Smash, Sweep, Tandem Control, Thrust, Twisting Thrust
Combinations (unarmed): Neckbreaker/Neckbreaker/Neckbreaker; Disarm/Backbreaker/Spinning Throw; Grab Punch/Atemi Strike/Atemi Hold; Displacement/Knee Strike/Spinning Back Kick; Deflecting Punch/Sword Hand/Ear Pop; Offensive Block/Joint Break/Joint Break
Combinations (armed): Lash/Lash/Great Blow; Disarm/Great Blow/Flow Like Water; Offensive Parry/Sweep/Great Blow; Riposte/Double-Strike/Double-Strike; Entangle/Sweep/Great Blow; Slash/Slash/Great Blow
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Power-Tools, Staff
Ranged Weapons Techniques: Blowgun, Bow, Crossbow, Javelin, Sling, Thrown Blades, Thrown Weapons
Firearms Techniques: Assault Rifles, Handguns, Heavy Weapons, Laser Weapons, Rifles, Shotguns, Submachine Guns
Common Weapons: Nunchaku (Diff. 7, Dmg: Str+3, Accur. +1, Init. +1, Conceal: J), Knife (Diff. 5, Dmg: Str+1, Init. +1, Conceal: P), Blowgun (Diff. 6, Dmg: 2, Rate: 1, Range: 20, Accur. +1, Conceal: P, Ammo: poisoned), Shuriken (Diff. 5, Dmg: Str+1, Rate: 3, Range: 20, Accur. +1, Init. +2, Conceal: P); Voss BC (Diff. 6, Dmg: 6, Rate: 3, Clip: 8, Range: 20, Conceal: J, Ammo: spent uranium); Famas (Diff. 7, Dmg: 9, Rate: 25, Clip: 25, Range: 200, Conceal: T), Grenade-Gauge (Diff. 6, Dmg: 10, Rate: 1, Clip: 8, Range: 20S, Conceal: N, Ammo: specialized)
Armor: Kamdananium Battle Suit (+6 soak, -1 Dex, +3 difficulty to all damage rolls against wearer)

Experience Points:


Personality
What is this?

Career Class: Professional
Drive: Aggressive
Social Activity: Extrovert
Long Term Goals: 1) Help Daood lead the Avatars to rule the world!!!!; 2) Reverse-engineer and commandeer all hypertech
Short Term Goals: 1) Perfect “Tink’s Tank” 2) Break some more world records
Religion: Agnosticism
Politics: Autocracy
Sex: Heterosexual/Polygamous
Traits: Kick-Ass, Brilliant, Brutish, Laidback, Astute, Impatient, Curious, Brash
Additional Notes: As a ridiculously powerful Avatar of Fate, this character is played strictly as a NPC in Nekoko’s background.

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