Me


Concept

Player: Cam
Chronicle: Golden Nights
Status: PC
Court: Twin Dragons
Position: Agent
Rank: Disciple
Cabal: Hebichi
Concept: Oracle
Craft: Go Kamisori Gama
Clan: Hebiryu
Nature: Visionary
Demeanor: Dreamer
Essence: Questing
Apparent Age: 25
Real Age: 28
Awakening: 2001


Attributes

Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 5 (stunning)
Mental: Perception 5 (apprehensive), Intelligence 3, Wits 2


Abilities

Talents: Alertness 3, Athletics 3, Awareness 4 (spirits), Dodge 3, Intimidation 1, Intuition 1, Misdirection 1, Seduction 1, Style 1, Subterfuge 1, Throwing 1
Skills: Archery 1, Blind Fighting 3, Boating 1, Drive 1, Escapology 1, Fast-Draw 1, Firearms 1, Martial Arts 3, Meditation 3, Melee 3, Security 1, Stealth 3, Survival 1
Knowledge: Chi'n Ta Lore 2, Cosmology 2, Culture 1, Linguistics (hebiryu-go, japanese) 2, Medicine 1, Metaphysics 2, Occult 3, Science 1, Secret Code Language (hebiryu-aizu) 1, Toxicology 1


Advantages

Spheres: Correspondence 2, Entropy 2, Life 3, Mind 3, Prime 2, Spirit 1, Time 4 (oracular visions)
Backgrounds: Arcane 2, Avatar 4, Destiny 3, Resources 1, Sanctum 3
Arete: 4
Willpower: 7
Quintessence (typical): 3
Paradox (Permanent): 0
Tass: 0
Resonance: Dynamic (soothsaying) 3, Entropic (doomed) 2
Merits: Concentration (1), Poison Resistance (1)
Flaws: Dark Visions (2)


Miscellaneous Notes

Hanging Effects: Prediction (detects dangerous events that would personally affect Me seconds before they happen), Shield (protects from psychic overstimuli and mental invasions)
P’o (unusable): 1
Banality (unusable): 6
Creativity: 2
Quiets: none


Combat

Style: Taijitsu (external/hard)
Special Maneuvers (Brawl): Choke Hold, Ear Pop, Foot Sweep, Grab Punch, Phoenix Eye Fist, Spinning Back Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Groundfighting, Jump, Kippup
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Offensive Parry, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Disarm/Ear Pop/Throw; Deflecting Punch/Sword Hand/Spinning Back Kick
Combinations (armed): Disarm/Double-Strike/Great Blow; Offensive Parry/Slash/Thrust; Riposte/Double-Strike/Double-Strike
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Tanto (Diff. 5, Dmg: Str+1, Accur. +1, Init. +1, Conceal: P), Shuriken (Diff. 6, Dmg: Str+1, Rate: 1, Clip: 1, Range: 20, Accur. +1, Init. +2, Conceal: P, Note: often poisoned
Armor: none

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Understand all of her visions; 2) Turn these foresights to her own and her team's use
Short Term Goals: 1) Avoid losing her focus on the present; 2) Further the goals of the Hebichi team
Religion: Shintoism
Politics: Pedocracy
Sex: Bisexual/Polygamous
Traits: Insightful, Discerning, Wise, Gifted, Intuitive, Oracular
Additional Notes: none