Ki
Concept
Player: Cam
Chronicle: Golden Nights
Status: PC
Court: Twin Dragons
Position: Agent
Rank: Disciple
Cabal: Hebichi
Concept: Survivalist
Craft: Go Kamisori Gama
Clan: Hebiryu
Nature: Survivor
Demeanor: Guru
Essence: Primordial
Apparent Age: 23
Real Age: 25
Awakening: 2003
Attributes
Physical: Strength 2, Dexterity 3, Stamina 4 (enduring)
Social: Charisma 3, Manipulation 3, Appearance 5 (comely)
Mental: Perception 3, Intelligence 2, Wits 3
Abilities
Talents: Alertness 3, Athletics 3, Awareness 2, Dodge 3, Intimidation 1, Intuition 1, Misdirection 1, Seduction 1, Style 1, Subterfuge 1, Throwing 1
Skills: Archery 2, Blind Fighting 2, Boating 1, Drive 1, Escapology 1, Fast-Draw 1, Firearms 1, Martial Arts 3, Meditation 2, Melee 3, Security 1, Stealth 3, Survival 5 (tracking)
Knowledge: Chi'n Ta Lore 1, Cosmology 1, Culture 1, Linguistics (hebiryu-go, japanese) 2, Medicine 1, Metaphysics 1, Occult 2, Science 1, Secret Code Language (hebiryu-aizu) 1, Toxicology 2
Advantages
Spheres: Correspondence 1, Entropy 1, Life 3, Mind 2, Prime 2
Backgrounds: Arcane 2, Avatar 3, Destiny 2, Resources 1, Sanctum 2
Arete: 3
Willpower: 7
Quintessence (typical): 3
Paradox (Permanent): 0
Tass: 0
Resonance: Entropic (fitness) 2, Static (resilient) 1
Merits: Light Sleeper (1), Poison Resistance (1)
Flaws: Primal Marks (2)
Miscellaneous Notes
Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
P’o (unusable): 1
Banality (unusable): 6
Creativity: 1
Quiets: none
Combat
Style: Taijitsu (external/hard)
Special Maneuvers (Brawl): Choke Hold, Ear Pop, Foot Sweep, Grab Punch, Phoenix Eye Fist, Spinning Back Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Groundfighting, Jump, Kippup
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Offensive Parry, Parry, Riposte, Slash, Thrust
Combinations (unarmed): Disarm/Ear Pop/Throw; Deflecting Punch/Sword Hand/Spinning Back Kick
Combinations (armed): Disarm/Double-Strike/Great Blow; Offensive Parry/Slash/Thrust; Riposte/Double-Strike/Double-Strike
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Crossbows, Slings, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Hankyu (Diff. 6, Dmg: 5, Rate: 1, Clip: 1, Range: 100, Accur. +1, Move: none, Conceal: T, Ammo: hunting), Tanto (Diff. 5, Dmg: Str+1, Accur. +1, Init. +1, Conceal: P), Shuriken (Diff. 6, Dmg: Str+1, Rate: 1, Clip: 1, Range: 20, Accur. +1, Init. +2, Conceal: P, Note: often poisoned
Armor: none
Experience Points:
Personality
What is this?
Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Simply survive; 2) Train teammates in these key "auxiliary" skills
Short Term Goals: 1) Train all of her skills to stay diverse; 2) Further the goals of the Hebichi team
Religion: Shintoism
Politics: Pedocracy
Sex: Bisexual/Polygamous
Traits: Adaptative, Wily, Shrewd, Vigilant, Resilient, Elemental
Additional Notes: none
