Tohi


Concept

Player: Cam
Chronicle: Golden Nights
Status: PC
Court: Twin Dragons
Position: Agent
Rank: Disciple
Cabal: Reiyari
Concept: Escape Artist
Craft: Go Kamisori Gama
Clan: Reiryu
Nature: Optimist
Demeanor: Critic
Essence: Questing
Apparent Age: 24
Real Age: 25
Awakening: 2000


Attributes

Physical: Strength 3, Dexterity 5 (flexible), Stamina 4 (tenacious)
Social: Charisma 3, Manipulation 2, Appearance 5 (roguish)
Mental: Perception 3, Intelligence 2, Wits 3


Abilities

Talents: Alertness 2, Athletics 4 (gymnastics), Awareness 1, Dodge 4 (duck), Intimidation 1, Intuition 1, Misdirection 1, Seduction 3, Style 3, Subterfuge 2, Throwing 1
Skills: Archery 1, Blind Fighting 1, Drive 1, Escapology 5 (ropes), Fast-Draw 1, Firearms 1, Martial Arts 3, Meditation 3, Melee 3, Security 3, Stealth 3, Survival 2
Knowledge: Chi'n Ta Lore 2, Cosmology 1, Culture 1, Linguistics (japanese, reiryu-go) 2, Medicine 1, Metaphysics 1, Occult 2, Science 1, Secret Code Language (reiryu-aizu) 1, Toxicology 1


Advantages

Spheres: Correspondence 3, Entropy 1, Forces 2, Life 3, Matter 2, Mind 2, Prime 2
Backgrounds: Arcane 2, Avatar 3, Destiny 1, Resources 1, Sanctum 3
Arete: 3
Willpower: 6
Quintessence (typical): 3
Paradox (Permanent): 0
Tass: 0
Resonance: Dynamic (unbound) 2, Entropic (squirminess) 2
Merits: Double-Jointed (1)
Flaws: Vainglorious (1)


Miscellaneous Notes

Hanging Effects: Shield (protects from psychic overstimuli and mental invasions)
P’o (unusable): 1
Banality (unusable): 6
Creativity: 1
Quiets: none


Combat

Style: Taijitsu (external/hard)
Special Maneuvers (Brawl): Axe Kick, Back Roll Throw, Choke Hold, Ear Pop, Foot Sweep, Grab Punch, Phoenix Eye Fist, Suplex, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Offensive Block, Punch Defense, Push Hands
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Jump, Kippup
Special Maneuvers (Melee): Disarm, Double-Strike, Great Blow, Parry, Riposte, Slash, Tandem Control, Thrust
Combinations (unarmed): Disarm/Grab Punch/Suplex; Displacement/Foot Sweep/Axe Kick; Deflecting Punch/Ear Pop/Sword Hand
Combinations (armed): Disarm/Double-Strike/Great Blow; Riposte/Thrust/Slash
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Kyoketsushoge (Diff. 7, Dmg: Str+1, Move: -1, Conceal: J, reach, can entangle, double as grappling hook), Tanto (Diff. 5, Dmg: Str+1, Accur. +1, Init. +1, Conceal: P), Shuriken (Diff. 6, Dmg: Str+1, Rate: 1, Clip: 1, Range: 20, Accur. +1, Init. +2, Conceal: P, Note: often poisoned)
Armor: none

Experience Points:


Personality
What is this?

Career Class: Warrior
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Achieve a degree of unbinding that none may match; 2) Master ninjitsu in general
Short Term Goals: 1) Develop kunoichi skills; 2) Further the goals of the Reiyari team
Religion: Shintoism
Politics: Pedocracy
Sex: Bisexual/Polygamous
Traits: Lithe, Spunky, Pliable, Confident, Cheerful, Disciplined
Additional Notes: none