Madeline Maynar
Eye of the Crow
Concept
Player: Cam
Chronicle: Fallen Oaths
Status: PC
Pack: Arborers
Concept: Yoga Mom
Fera: Garou
Tribe: Shadow Lords
House: Darkwood (Ciemlas)
Camp: Bringers of Light
Breed: Homid
Auspice: Philodox (waning)
Nature: Confidant
Demeanor: Maker
Rank: 3 (Adren)
Renown: Glory 3/0, Honor 7/0, Wisdom 4/0
Apparent Age: 35
Real Age: 37
First Change: 1992
Attributes
Physical: Strength 3/5/7/6/4, Dexterity 3/3/4/5/5, Stamina 3/5/6/6/5
Social: Charisma 3, Manipulation 4/2/1/1/1 (resourceful), Appearance 5/4/0/0/5 (stunning)
Mental: Perception 3, Intelligence 3, Wits 2
Abilities
Talents: Alertness 2, Athletics 3, Brawl 2, Brood Kenning 2, Dodge 2, Empathy 3, Instruction 1, Intimidation 2, Leadership 2, Oral Expression 1, Primal-Urge 1, Seduction 3, Style 3, Subterfuge 4 (baldfaced lying)
Skills: Animal Ken 4 (dogs), Brewing/Distilling 1, Cooking 2, Dancing 2, Drive 1, Etiquette 1, Firearms 1, Massage 2, Melee 1, Security 1, Stealth 1, Survival 2, Technology 1
Knowledge: Academics 1, Alchemy 2, Area Knowledge (durban) 2, Computer 1, Cosmology 1, Culture 1, Enigmas 2, Garou Lore 1, Linguistics (afrikaans) 1, Medicine 1, Metaphysics 1, Occult 3, Rituals 4 (accord), Spirit Lore 2
Advantages
Gifts: 1) Aura of Confidence, Fatal Flaw, Persuasion, Truth of Gaia; 2) Jam Technology, King of Beasts; 3) Paralyzing Stare, Reshape Object
Rites: 1) Baptism of Fire, Rite of Cleansing, Rite of Contrition, Rite of the Opened Caern, Rite of Talisman Dedication; 2) Rite of Accomplishment, Stone of Scorn, Voice of the Jackal; 3) Rite of Reconciliation, Satire Rite
Backgrounds: Contacts 2, Fetishes 2, Kinfolk 1, Pure Breed 3, Resources 3
Rage: 5
Gnosis: 5
Willpower: 6
Merits: Animal Magnetism (1), Venus Rising (4)
Flaws: Obsession: sex (2), Pack Mentality (2)
Miscellaneous Notes
Fetishes: Ring of the Epicene, experimental fertility talens
Dedicated Items: Clothing (2), Ring of the Epicene (1)
Tribal Weakness: Failure's Dagger
Banality (unusable): 6
Creativity: 2
Derangements: none
Combat
Style: none (streetfighting)
Special Maneuvers (Brawl): Throw
Special Maneuvers (Dodge): Disengage, Displacement, Evasion, Kick Defense, Punch Defense
Special Maneuvers (Athletics): Backflip, Breakfall, Jump, Kippup, Pounce
Special Maneuvers (Shapeshifting): Jaw Lock, Leaping Rake, Melting, Neck Bite
Special Maneuvers (Melee): Great Blow, Parry
Combinations (unarmed): Melting/Leaping Rake/Neck Bite
Combinations (armed): none
Melee Weapons Techniques: Blades, Blunt Weapons, Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: Handguns, Rifles
Common Weapons: none
Armor: none
Experience Points:
Totem
Marula
Cost (Base/Final): 4/12
Power: 60
Rage: 2
Gnosis: 6
Willpower: 5
Charms: Airt Sense, Forest Sense, Healing, Reform
Special Abilities: Can speak to pack, can always locate pack members
Traits: +1 Survival, Cooking, & Brewing; +15% chance to have Trueborn children
Bans: Keep forest pure and prevent exploitation of marula trees especially
Personality
What is this?
Career Class: Athlete
Drive: Assertive
Social Activity: Deviant
Long Term Goals: 1) Master fertility versatility rituals for Garou; 2) Work closely with other Garou to bring unity to Nation
Short Term Goals: 1) Develop her spiritual and mystical know-how; 2) Keep family safe
Religion: Animism
Politics: Theocracy
Sex: Bisexual/Polygamous
Traits: Sexy, Compelling, Bossy, Maternal, Experimental, Twisted, Secretive, Flexible
Additional Notes: none
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