Shiming
Concept
Player: Cam
Chronicle: Glittering Shores
Status: PC
Court: Storm Dragon
Position: Agent
Rank: Advanced Adept
Cabal: Heishouzhi
Concept: Zen Master
Craft: Go Kamisori Gama
Clan: Kageso
Nature: Defender
Demeanor: Guru
Essence: Pattern
Apparent Age: 40
Real Age: 59
Awakening: 1969
Attributes
Physical: Strength 4 (focus power), Dexterity 5 (smooth-motioned), Stamina 4 (unyielding)
Social: Charisma 3, Manipulation 4 (relentless), Appearance 2
Mental: Perception 5 (patient), Intelligence 4 (sagacious), Wits 4 (wily)
Abilities
Talents: Alertness 5 (danger sense), Athletics 4 (tumbling), Awareness 5 (aura reading), Dodge 5 (blocks), Intimidation 2, Intuition 3, Leadership 1, Misdirection 3, Subterfuge 2, Throwing 3
Skills: Archery 1, Blind Fighting 5 (dueling), Boating 1, Drive 1, Escapology 2, Fast-Draw 2, Firearms 1, Martial Arts 5 (chi-channeling), Meditation 5 (zen), Melee 5 (swords), Security 2, Stealth 4 (silent movement), Survival 1
Knowledge: Astrology 2, Chi'n Ta Lore 4 (akashic brotherhood), Cosmology 2, Culture 1, Divination 2, Jade Kingdom Lore 1, Kuei-jin Lore 3, Linguistics (cantonese, kageso-go, japanese, malay, portuguese, putonghua) 3, Medicine 2, Metaphysics 2, Occult 4 (magic), Science 1, Secret Code Language (kageso-aizu) 1, Spirit Lore 2, Stone Lore 2, Toxicology 1
Advantages
Spheres: Correspondence 4 (scrying), Entropy 3, Forces 2, Life 4 (improvement), Mind 4 (self-empowerment), Prime 3, Spirit 2, Time 3
Backgrounds: Arcane 3, Avatar 5, Destiny 4, Library 3, Resources 1, Sanctum 5
Arete: 6
Willpower: 9
Quintessence (typical): 5
Paradox (Permanent): 0
Tass: 100
Resonance: Entropic (aware) 4, Static (geometric) 4
Merits: Acute Hearing (1), Jade Heart (7), Reputation (2), Self-Confident (5)
Flaws: Allergic: blessed powdered jade (2), Blind (6)
Miscellaneous Notes
Hanging Effects: Prediction (detects dangerous events that would personally affect Shiming seconds before they happen), Shield (protects from psychic overstimuli and mental invasions), Unsight (map out surroundings for optic equivalence in own mind)
P’o (unusable): 3
Banality (unusable): 6
Creativity: 2
Quiets: none
Combat
Style: Taijitsu (external/hard)
Special Maneuvers (Brawl): Atemi Hold, Atemi Strike, Back Roll Throw, Chi Breaker, Choke Hold, Damming the Flood, Dim Mak, Ear Pop, Elbow Smash, Foot Sweep, Grab Punch, Head Butt, Joint Break, Joint Lock, Knee Basher, Kongjin, Neckbreaker, Phoenix Eye Fist, Return Melee Attack, San He, Spinning Back Fist, Spinning Back Kick, Sword Hand, Throw
Special Maneuvers (Dodge): Deflecting Punch, Disarm, Disengage, Displacement, Evasion, Grappling Defense, Kick Defense, Maka Wara, Offensive Block, Punch Defense, Push Hands
Special Maneuvers (Athletics): Backflip, Breakfall, Duck'n'Roll, Groundfighting, Jump, Kippup, Maritime Combat, Retain the Balance
Special Maneuvers (Melee): Bash, Dazing Blow, Disarm, Double-Strike, Flow Like Water, Great Blow, Offensive Parry, Parry, Riposte, Ripping Thrust, Slash, Smash, Sweep, Tandem Control, Thrust, Twisting Thrust
Special Maneuvers (Master): Dual Weapons, Mastery of the Weaponless Form, Mastery of the Weapons Form
Combinations (unarmed): Disarm/Grab Punch/Atemi Hold; Deflecting Punch/Atemi Strike/Sword Hand; Displacement/Grab Punch/Neckbreaker; Ear Pop/Knee Basher/Throw; Offensive Block/Foot Sweep/Spinning Back Kick
Combinations (armed): Disarm/Great Blow/Flow Like Water; Offensive Parry/Slash/Ripping Thrust; Riposte/Thrust/Twisting Thrust; Slash/Slash/Great Blow; Double-Strike/Double-Strike/Double-Strike
Melee Weapons Techniques: Axes & Picks, Blades, Blunt Weapons, Fist-Loads, Flexible Weapons, Polearms, Staff
Ranged Weapons Techniques: Blowguns, Bows, Javelin, Thrown Blades, Thrown Weapons
Firearms Techniques: Handguns, Rifles
Common Weapons: Jen (Diff. 5, Dmg: Str+3, Accur. +1, Init. +1, Conceal: T), Knife (Diff. 5, Dmg: Str+1, Accur. +1, Init. +1, Conceal: P), Shuriken (Diff. 6, Dmg: Str+1, Rate: 1, Clip: 1, Range: 20, Accur. +1, Init. +2, Conceal: P, Note: often poisoned)
Armor: none
Experience Points:
Personality
What is this?
Career Class: Warrior
Drive: Assertive
Social Activity: Introvert
Long Term Goals: 1) Master the self (Ascend); 2) Help train a new generation
Short Term Goals: 1) Accelerate his perceptions further; 2) Further the goals of the Heishouzhi team
Religion: Buddhism
Politics: Pedocracy
Sex: Heterosexual/Polygamous
Traits: Ascetic, Austere, Monkish, Quiet, Deadly, Enlightened, Judicious
Additional Notes: none
